Massachusetts College of Art and Design

CDIL219 - 01 - Fundamentals of Game Design

Full

Credits

3.0

Term

Jan 19 - May 21

Open Seats

0 of 16

Schedule

Tue 2:00 – 6:00pm

Course Type

Critique

Location

Section

01

Faculty

Abraham Evensen Tena

Prerequisites

Description

Fundamentals of Game Design is a class for students who seek to understand the principles of game production, as well as the role that games have in contemporary culture. Using traditional and digital art methods, students create game prototypes in their exploration of system, character, and narrative design. This class focuses on game mechanics and their relationship to art, story and technology.